Chinese Hand Ball
Description: The idea of the game is
to hit someone below the knee with the ball. You are not allowed
to pick up the ball, only to hit it with your hand. Once you have
touched it once, someone else must touch it before you can hit it
again. If the ball goes above waist height and someone catches it,
the person who knocked the ball up is out. You are not allowed to
drag the ball or to pick it up. You are out if you touch
the ball twice in a row also. No kneeling on the floor is allowed.
Variations: Various number of lives | Play in teams | Play with
more than one ball
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Basketball
Equipment: Ball, Chairs, Hoops if available
Description: Play in two teams.
Each team has one member standing on a chair to be the basket.
The team has to try to throw the ball to the basket
who is allowed to try to catch the ball. You cannot run with the
ball. You may dribble the ball by bouncing it with one hand on
the floor. As soon as you stop dribbling you must stand still
and pass the ball. No contact is allowed between players, only
for the ball or a foul will be given. A point is scored for each
basket. When the point is scored, the basket
hands it to the opposing team so they can clear the ball.
Variations:
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Spud
Equipment: Ball
Description: Each player is assigned a
number. One player throws a ball as high as they can and calls
out a number. The player whose number is called catches the ball
as the rest of the players run away as fast as possible. Once
the called player catches the ball, they call Spud!
at which time all retreating players are to stop dead in their
tracks. The player with the ball then attempts to hit another
player with the ball. The other players are still not allowed
to move. If a player is hit they get to retrieve the ball while
the rest of the players move away. The player who was hit is also
given a spud, or a point. If the player is missed,
the throwing player chases after the ball and gets a spud. Once
the ball is retrieved, the game begins again, with the number
called and the ball thrown. The player with the least number of
spuds at the end of the game wins
Variations: The player with the ball is
allowed to take three long steps so that he can get as close to
the nearest player as possible | The scout being shot at is allowed
to twist and bend, but may not move his feet | A player is not
given a spud, but a letter (s, p, u or d). When they have the
full set of letters they must stand against the wall while the
other players line up to throw the ball at them. If any player
misses they must stand against the wall as well
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Thief!
Equipment: An 'object'
Description: The players sit in a circle
with one person blindfolded in the middle. An object is placed
under the middle chair (or by the middle person). The blindfolded
person has a limited number of points to use (e.g.
10). In silence, a selected thief has to quietly make his way
round the circle and then attempt to steal the object. If the
blindfolded person manages to point him out (directly
point at him) he is caught and play restarts. If he manages to
steal the object he swaps places with the person in the middle.
Notes: Absolute silence is required for this game to work properly.
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Death
Equipment: Ball
Description: The players move around the
hall trying to avoid the ball. They are allowed to pick up the
ball once it has stopped moving, and then throw it. If the ball
hits any part of your body you are unable to use that part (e.g.
hits arm - put arm behind the back, legs - must crawl around).
If the ball touches your head you have been killed and you must
sit out the game. Play continues until a time limit or until last
player is left
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Capture the Flag
Equipment: 2 Flags (or Lanterns)
Description: The players are divided into
two even teams. Boundaries for the game are set out in a large
rectangle or square. A line is drawn through the middle of the
playing zone to divide the two teams. Each team then choose where
they want their flag and jail but they have to show the other
team where they are and both teams have to agree on the placement
of the flags and jails. Once this is done, each team goes to their
own side of the playing field. When the game begins, the teams
are free to go at the others flag. If a team member is caught
on the other teams side, (To be caught you must be tagged
by a player on the opposite side on his own territory), he will
be sent to jail. This player must sit in jail until either the
game ends or he is freed by a member of his own team. To be freed,
you have to be touched by a free member of his own
team. The freed player gets a free walk to his own side of the
playing field. The person freeing the player is on his own, he
may still be tagged and put in jail. To win the game you must
capture the other teams flag and return it to your own side with
out being captured
Notes: For small teams, instead of a jail, create a Check
Point Charlie at the centreline. Captured prisoners can
then be exchanged
Variations: For a night game, use lanterns to mark the centre
line, while two lanterns are used to show the approximate area
of the team flags | Flag guards must remain at least 5 metres
from their flag | Flag must be completely exposed.
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